  |

|
 |
|
|
GameCube
Bundles @ Amazon.Com:
|
|
 |
|
|
To help you start your
GameCube collection,
Amazon has created 4 special bundles, that includes 3
Games, 1 Extra Controller, 1 Memory Card & a complimentary 6 month
subscription to Electronic Gaming Monthly. These bundles are
a great way to get started in the family fun of the GameCube:
|
|
Featured
Games:
|
|

|
Resident
Evil, the game that is often credited with starting the
survival-horror genre, is being reinvented for the GameCube.
For those unfamiliar with the series, a mysterious corporation has
secretly been performing ungodly biotech experiments in the sleepy
little town of Raccoon City. When reports of gory attacks come in
from nearby areas, two crack military squads are sent to
investigate. Players take the role of either sharpshooter Chris
Redfield or demolitions expert Jill Valentine to track down the
source of the town's problems--specifically, something in a
decaying mansion that's mutating animals into grotesque killers
and turning humans into bloodthirsty zombies. Supplies and
ammunition are scarce, so players have to know when to fight, when
to run, and how to keep their wits about them. Players can't
afford to waste their shots and expect their characters to
survive.
Coming
May 2002, Pre-Order Now! |
|
|

|
Eternal
Darkness infuses the survival-horror genre with loads of
fresh ideas and visuals. For example, it appears from the demo
that in lieu of playing through location-based game levels,
players will mark the game's progression by playing 13 different
characters whose lives span 2,000 years of history, starting with
a Roman centurion and culminating with a modern heroine. Nintendo
didn't reveal too much of the story connecting these characters,
other than saying that each represents a different point in the
lineage of one seemingly cursed family. Players will not
only gauge their characters' status through health and magic
meters, but they'll also watch a "sanity" meter. When
the sanity level drops, the character is affected in subtle
ways--sometimes becoming clumsy or suffering poor aim. Substantial
losses in sanity can provoke playable hallucinations in the
character. In one demonstration, the character walked into a room
and started losing pieces of her body: her head fell off first,
then an arm and a leg. A dissolve showed that she never really
went into the room at all, but was stuck in a daydream. The
preview we saw was polished with detailed lighting effects, a
dynamic camera scheme, and dissolving status bars, all of which
helped us forget it was only a game.
Coming
June 2002, Pre-Order Now! |
|
|
|